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Play with Purpose



Design Option #1: User Safety vs. Extended Stakeholder Sessions
Team A directive: prioritise user safety
This design option recommends limiting VR sessions to a maximum of 30 minutes in order to minimise health risks and ensure legal compliance. The goal is to prioritise non-functional requirements related to operational safety, regulatory compliance, and reputational risk.
Supporting Arguments:
• Internal studies suggest prolonged VR use leads to eye strain, dizziness, and could carry health risks.
• Legal risk exposure is too high if we ignore known health warnings—this could damage the brand.
• A 30-minute window encourages concise, focused discussions and reduces the chance of stakeholder disengagement.
Team A objective: recommend this design option to Team B and influence them to prioritise user safety over extended stakeholder sessions.



Design Option #2: Wired Stability vs. Wireless Freedom
Team A directive: prioritise wired headsets
This design option recommends using wired headsets to maximise system reliability and reduce technical failure. For an AI-powered platform, performance consistency is critical, even if it means sacrificing some user convenience. The goal is to prioritise non-functional requirements such as availability, performance stability, and security.
Supporting Arguments:
• Wired connectivity offers a consistent experience and avoids lag or disconnection issues during critical moments.
• It eliminates interference risks common with wireless setups, especially in device-heavy environments.
• Wired networks provide greater control over data security and reduce the likelihood of unauthorised access.
Team A objective: recommend this design option to Team B and influence them to prioritise system stability over user mobility.



Design Option #3: User Comfort vs. Feature-Rich Design
Team A directive: prioritise user comfort
This design option recommends limiting the number of advanced features in order to reduce weight, prevent overheating, and enhance overall usability. For long-term adoption, users must feel physically comfortable during use. The goal is to prioritise non-functional requirements related to ergonomics, user satisfaction, and sustained engagement.
Supporting Arguments:
• Market research shows weight and comfort are critical factors in headset adoption.
• Some hardware components (e.g. multiple cameras, sensors) significantly increase front-load weight. A bulky headset will lead to user fatigue, reduced usage, and negative reviews.
• Features mean nothing if users don’t want to wear the product.
Team A objective: recommend this design option to Team B and influence them to prioritise user comfort over feature-heavy functionality.
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